Games and physics simulations need to detect which objects are touching or overlapping. With nnn objects, checking every pair is O(n2)O(n^2)O(n2) comparisons, which gets expensive fast. A hundred objects means roughly 5,000 pair checks. A thousand means nearly 500,000.
/etc is also writable, but it’s managed a bit differently. OSTree uses a technique called “etc overlay” to handle modifications in /etc. When an update is applied, OSTree compares files in the new version with those in /etc and applies changes intelligently, preserving local modifications as much as possible.
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const res = new Array(n).fill(0);
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